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Computing

Subject Lead - Mr Colin Bryant, 01805 623531 Ext. 221

Teachers - Mrs Hannah Bryant

 

Computers have become an essential tool in the modern, be it for work, communication, research or entertainment. At GTS we believe it is essential that all pupils understand how these powerful tools can be used, as well as the dangers if they are misused. All pupils have access to a broad computing curriculum that encompasses Computer Science, Digital Creative Media and Digital Literacy. This is to give all pupils a solid foundation and enable success, no matter what field of studies they pick at GCSE level or beyond. 


Logistically we have three designated computer rooms, equipped with specialist subject software, as well as a suite of microcomputers which enable pupils to produce physical computing solutions to real world problems. This can be further expanded upon by the addition of motors, pumps, sensors, and light emitters to make a wide range of robots to complete different tasks. 

 

Intent


To have a curriculum that inspires the computer users, developers and creators of the future by including aspects of computing science, media and IT throughout the Computing and iMedia curriculum. 

 

KS3

 

  • To develop analytical and problem-solving skills to logically deconstruct problems / information to utilise digital technology for a given purpose. 
  • To develop ICT skills and computing knowledge as to be a proficient adult user of technology for fundamental tasks. 
  • To have a comprehensive understanding of the dangers and realities of using the internet. 
  • To provide the academic building blocks to be able to proceed to study digital media and/or computing science at GCSE and onward levels. 

 

GCSE iMedia

 

  • To give learners an understanding of iMedia production techniques and how they are used both in and out of industry
  • To develop learners’ creative skills to enable learners to complete tasks independently and to a high standard
  • To enable learners to develop good planning techniques that can be used across the curriculum and throughout their education and careers. 

 

GCSE Computer Science

 

  • Encourage enthusiastic and experimentation within the field and enable students to “go down the rabbit hole” within the students via providing additional opportunities for study outside of the classroom environment. 
  • Students will be confident in approaching problems in a logical and systematic way by breaking down the overall problem into simplified processes that once put together will produce a solution to the overarching problem & be able to record the solution within either flow charts or pseudo code ready for implementation within a suitable programming language. 
  • Be able to program within two textual based programs and be confident to explore and develop into other programming languages.
  • Have a wide range of knowledge of computing architecture and theory as to enable students to progress into further education within the computing science field or be able to enter the computing sector. 

 

Curriculum & Qualifications

 

KS3 Curriculum

 

During KS3 pupils will study a variety of topics which include computer components, photo editing, python programming, robotics, digital safety, computing ethics and artificial intelligence studies. Embedded throughout their learning journey, pupils will also develop their core ICT skills as well as their typing skills, which are important foundational skills no matter what they may go on to study in college. 


Over the course of the year, they will study topics such as:

 

Year 7

 

  • Teach a rock to count – Computing fundamentals, what is a computer and what are the components that it requires to function?
  • Teach a rock to talk – What is the internet and world wide web and how can we use it safely?
  • Teach a rock to think – What is artificial intelligence and how do we use / rely on it every day without realising it. 

 

Year 8

 

  • Self-Driving cars and AI – What are the effects that social media has on AI and how does this mirror the effects that social media has on young people’s developing brains? We will then move on to other ways we can use robotics in the future for self-driving cars (this is a programming and physical computing topic). 
  • Computing Ethics – Intellectual property, GDPR law and the computer misuse act are a few of the ethical and legal concerns we will investigate during this topic. 
  • Bad Image – A media focused topic where pupils will develop a media product that raises awareness of an ethical issue that was studied in the previous topic. 

 

Year 9 

 

  • Programing a Text Adventure Game – Students will develop python programming skills building up to producing a text-based adventure game that they plan, write and program. 
  • Networking – Investigate the iterant of things. How are devices linked together and how does the world wide web actually function? This is developing upon what was learnt in year 7. 
  • GTS Survival Guide – Final media project of the year in which pupils produce a visual guide to the school for the upcoming year 7s

 

KS4 Curriculum

 

At KS4 GTS currently offers AQA GCSE Computer Science and OCR Cambridge National Level 1 & 2 in Creative iMedia. Both courses expand on the skills pupils have learned in KS3.


In OCR Cambridge National Level 1 & 2 in Creative iMedia, we look at the media industry and how various products are produced, taking a close look at pre-production skills, planning and reviewing as well as creating final pieces. The course involves 3 pieces of coursework and a final exam and allows pupils to use their creativity and understanding of media to produce digital graphics, develop photography skills and create a comic. 


AQA GCSE Computing Science is a massive field study with roots in physics, maths, and engineering. During this GCSE we will be investigating and learning about software design and development, networking system, database design, system analysis and hardware engineering. There are two exams at the end of the course which will used to determine the pupil’s final grade. 

 

Outside of lessons

 

Outside of lessons we also offer a variety of computer related groups and activities including: Digital Photography, Robotics, Animation club and RPG Development. 

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